In Mass Effect 1, players battle it out through hordes of Asari commandos as they square off against a character named Benezia. When talking about some of the more strategic and directly impactful adjustments, both Walters and Meek talked about one battle in particular: Benezia. We recently sat down with game director Mac Walters and environment and character director Kevin Meek to learn about all of the ways the upcoming remaster aims to perfect the original. More specifically, the approach to boss fights. A solid example of how the trilogy becomes just a little bit stronger outside of the Mako changes, visuals, and character adjustments is how Commander Shepard can approach battle. While many of the tweaks are seemingly small, there are many ways that those small alterations make up a more unified picture across all three titles. The Mass Effect Legendary Edition is a remaster that keeps the heart of the trilogy's story intact while simultaneously making improvements to the game on a basic mechanical level, graphically, and with the in-world sounds.
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